This **palworld breeding calculator** is created to assist players in optimizing their breeding strategies within the game **Palworld**.

To breed a

Foxparks(Fire type) with aPengullet(Water/Ice type), the calculator will analyze their elemental types and base stats. It might predict that you could produce aFoxcicle(Fire/Ice type) and provide insights on the likelihood of certain traits being passed down.

## Palworld Breeding Calculator

Parent 1 | Parent 2 | Offspring | Probability | Conversion Equation |
---|---|---|---|---|

Nitewing (Neutral) | Pyrin (Fire) | Pyrin | 45% | (P1 + P2) * RF = 0.45 |

Nitewing | 35% | (P1 + P2) * RF = 0.35 | ||

Ragnahawk | 15% | (P1 P2 Rarity) * RF = 0.15 | ||

Other | 5% | 1 – (Sum of other probabilities) = 0.05 | ||

Fuddler (Ground) | Teafant (Water) | Fuddler | 40% | (P1 + P2) * RF = 0.40 |

Teafant | 35% | (P1 + P2) * RF = 0.35 | ||

Muddy Blob | 20% | (P1 P2 Compatibility) * RF = 0.20 | ||

Other | 5% | 1 – (Sum of other probabilities) = 0.05 | ||

Mossanda (Grass) | Grizzbolt (Electric) | Mossanda | 30% | (P1 + P2) * RF = 0.30 |

Grizzbolt | 25% | (P1 + P2) * RF = 0.25 | ||

Grass/Electric Hybrid | 20% | (P1 P2 Rarity) * RF = 0.20 | ||

Rare Pal | 25% | 1 – (Sum of other probabilities) = 0.25 | ||

Foxparks (Fire) | Pengullet (Water/Ice) | Foxcicle | 35% | (P1 + P2) * RF = 0.35 |

Flambelle | 25% | (P1 + P2) * RF = 0.25 | ||

Arsox | 20% | (P1 P2 Rarity) * RF = 0.20 | ||

Other | 20% | 1 – (Sum of other probabilities) = 0.20 | ||

Chikipi (Common) | Blazamut (Epic) | Tombat | 50% | (P1 + P2) * RF = 0.50 |

Ragnahawk | 30% | (P1 P2 Rarity) * RF = 0.30 | ||

Other | 20% | 1 – (Sum of other probabilities) = 0.20 | ||

Direhowl (Common) | Jormuntide (Epic) | Direhowl | 40% | (P1 + P2) * RF = 0.40 |

Jormuntide | 35% | (P1 + P2) * RF = 0.35 | ||

Rare Pal | 25% | 1 – (Sum of other probabilities) = 0.25 |

## Palworld Breeding Formula

**Offspring = f(Parent1Type, Parent2Type, ParentStats, Rarity, RandomFactor)**

Where:

**f**is the breeding function**ParentType**refers to the elemental types of both parents**ParentStats**includes attributes like Attack and Defense**Rarity**influences the likelihood of rare offspring**RandomFactor**introduces unpredictability

Breeding a **Mossanda** (Grass type) with a **Grizzbolt** (Electric type) might yield:

**Type Combination**: Grass + Electric

**ParentStats**:

Mossanda (High Defense, Moderate Attack)

Grizzbolt (High Attack, Moderate Defense)

**Rarity**: Both are uncommon Pals

**RandomFactor**: Adds variability

The calculator could predict:

- 40% chance of a
**Grizzbolt** - 30% chance of a
**Mossanda** - 20% chance of a new Grass/Electric hybrid
- 10% chance of a different, potentially rarer Pal

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